Short Story
There lived
a great king; high King Duremaine, ruler of the town Knight’s Square and its
surrounding lands.
The King had much to boast of: a
loyal court, a thriving town and, chief among all, his chessboard.
Every day, in the gloriously
sunny afternoons, King Duremaine would sit at his chess board, atop his mighty
castle’s roof, and play against himself.
The red side – the King’s –
always won. The black side would put up a good show, undoubtedly. Sometimes victory
would be within their grasp, only to be shut out by a temperamental queen or
unexpected bishop.
The chess set itself was
exquisite. A board made of deep oak and mahogany, polished expertly every day
after the King’s game, before being locked safely away.
The pieces: carved red and black glass, which played with sunlight
majestically to liven up the game and make the board seem like it was covered
in blood.
King Duremaine kept his beloved red pieces in a velvet pouch, secured
to his belt at all times. The black pieces were locked away with the board.
Needless to say, the life of King Duremaine was idyllic, peaceful and
content.
Which means, of course that the door was left wide open for Boredom.
Boredom came to King Duremaine midway through his seven hundred and
fifty sixth game.
As the red rook cornered the black king, Boredom showed him two things:
1. The red side; the untouched winners, the dull, arrogant, undefeated
lot.
2. And the empty seat behind the black side.
It was with a small sigh that King Duremaine knocked down the black
king that day.
The following day, King Duremaine made a proclamation to the good folk
of Knight’s Square. He promised to any man or woman who could best him at chess
would win his very own crown.
Most town-folk merely laughed. The King’s chess prowess and constant
practice were the commonest knowledge.
But a ripple of excitement did hit a few citizens. Who went away, deep
in thought.
With that, the King declared the challenge would begin in one month.
Many queried the delay aloud, but were left without answer.
In time, an answer did become clear.
For you see, Boredom had not travelled alone to King Duremaine. It had
brought along dear Curiosity, and its distant relation, Creativity.
These three combined forces thus lead to King Duremaine to order a
large slingshot to be constructed upon the roof of his palace.
The building of it lasted one month. Then the contest began.
The first applicant was a hopeful young farmer named Christopher. He
too had received his own visit from Boredom, who had shown him the true worth
of farming. The result of the visit was the reason Christopher was now standing
in the castle entrance hall.
A queue of hopeful applicants, of ranging age and wealth, were arranged
nearby behind him, kept in check by a small handful of guards.
Another guard led Christopher from the entrance hall, up a considerable
amount of staircases, until eventually they reached the roof.
Christopher was unsurprised to see the slingshot, pointing out from the
castle over the land surrounding Knight’s Square. Its creation had hardly gone
unnoticed or undiscussed.
Christopher’s surprise did arrive when he was directed to sit in the
notch of the slingshot; him facing the chess board and the sling and his back
facing the King’s land.
Surprise was rather rapidly replaced by deep anxiety.
King Duremaine, already there and patiently waiting, wordlessly took
one of his pawns and moved it two spaces forwards. He sat back afterwards,
hands linked and eyes attentively on Christopher.
Christopher’s sweating hand slipped slightly on the glass piece, but
even with a shaking hand, we managed to move one of his own pawns two spaces
forward. He too sat back, with quite ragged breathing.
The King made a face, and an odd tut noise of disappointment. He moved
his Queen’s bishop five spaces diagonally forwards.
“Checkmate,” he said with finality.
Christopher’s face fell, and he spluttered with confusion. Before he
could defend himself, the catapult was engaged, and he was flung away into the
distance.
The guard who had escorted Christopher walked towards the table. He
studied the pieces, did a very quick calculation and said “Sir. I’m not quite
sure that you’ve…”
He silenced himself immediately when the King turned to him. Never
before had he seen the King with eyes like the ones he found himself staring
into. The deepest anger; much more than he thought the King to be capable of.
He mumbled something about ‘next person’ and hurried off down the stairs.
Other guards got to work resetting the catapult, while King Duremaine
reset the board. It did not take long.
“He stank,” the King declared to no-one in particular. “Didn’t want his
hands on my chess board.”
No-one replied.
The Catapult-Chess game occurred only five more times. The first two,
after Christopher, were simply unaware of the situation until they found
themselves spending their last seconds alive above a field.
The latter three were, to all intents and purposes, desperate.
The King cheated on all five games; and would comment on each
applicant’s unworthiness to even touch his board for more than ten moves. After
they had been shot off, of course.
A field some distance from Knight’s Square received all six bodies
without pity or question.
Word spread, understandably, of mad King Duremaine and his rigged chess
contraption. Most stories came from the escorting guard, who suddenly
disappeared not long after the sixth occurrence.
Soon enough, the King was left to play alone once more. He stopped
cheating, and he played, absent of the knowledge that his irrational game had
lit the spark of revolution.
The people of Knight’s Square were rattled, to say the very least. A
leader who flung poor, rigged-chess-game players to their deaths was hardly an
appropriate leader. With the idea of rebellion and treason building and nesting
deeply in their hearts, one knight decided to give it one last attempt.
The sixty two year aged warrior was named Sir Douglas. He had fought
many, many battles, killed very often and had retired well. Knight’s Square had
welcomed him in, happily, and treated him as nothing less than a hero. They had
even hung his old armour in the Great Hall as tribute.
So Sir Douglas would be damned if he didn’t at least try and stop this
war in his beloved town. If ownership came along in the deal, that was just an
extra.
The next day, Sir Douglas was escorted up the many staircases, by a
different guard – “Wonder where the damned fool’s run off to?” the King had
pondered while player six had landed with a dull thump a few miles away.
Sir Douglas had to stop for a breather, twice, on the way up, but was
very soon sat in the notch of the slingshot, facing a truly wonderful chess
set.
King Duremaine respected Sir Douglas. He had given the order to hang
his armour in the Great Hall in the first place. So he decided to let up on the
cheating for today. Over seven hundred and fifty games experience should be
enough.
The game began and progressed silently, save for the dull clinks of
glass on wood. The Old Chess Expert (rather mad) against the Old Warrior
(rather determined). Differences were quite few and far between.
Pieces were lost and tensions were high. The glistening chess pieces
shone with glass and sweat alike. Still, the silence remained. The King. Sir
Douglas. The Slingshot Operator. No noise from anything but the board.
Until one sudden moment.
King Duremaine had clearly spotted something Sir Douglas hadn’t. The
vow of ‘No Cheating’ was still in effect; this literally was a flaw in the left
side of the battlefield…. “chessboard”. Quite similar to game five hundred and
twenty nine. Or was it five hundred and thirty?
The King let out a small grunt of satisfaction and slid a rook forward.
Five hundred and thirty, definitely.
King Duremaine smiled a small smile. It had been a long road, but
finally, he had come through, and won honest and true. He readied his jaw to
form the two syllables of victory – and flying citizens – when the knight in opposition
made a sudden move.
The King, still about to speak, thought there was different cheating
afoot, but was left mistaken.
As ‘checkmate’ left the royal lips, poor Sir Douglas was sent flying
away a few miles away…clutching a considerable amount of small, red glass chess
pieces.
King Duremaine spluttered and mumbled in a mix of horror, confusion and
spit. His men were already setting up the slingshot again, but to what purpose?
The King had no beloved chess pieces to play with anymore; his velvet pouch
would now forever be empty. Over seven hundred and fifty uses, now clutched in
a dead man’s hand.
“No,” he growled, and jumped forwards. “CHECKMATE!” He roared.
The Slingshot Operator: robotic, habitual, oblivious. Responsive.
He heard the word, and pulled the lever.
King Duremaine shot forward at blinding speed, determined more than
ever to get his beloved pieces back.
Right up until Gravity, and its somewhat partner Ground, caught up with
him.
The King’s determination and optimism didn’t exactly count for much
following that.
Knight’s Square was left king-less for a long time following the
accident involving a mad king, a slingshot and a chess board.
The lack of monarchy did then lead to an uprising in anarchy.
Sir Douglas had, at least, tried his best.
As for King Duremaine; he had killed when Boredom came along and opened
the door.
And died when it left the door open for a little one named Insanity.
Checkmate.
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